The Philly guy behind the amazing animation in Pixar's 'Finding Dory'
David Lally is part of the reason that what Pixar makes is so astounding. The 28-year-old Roxborough native, Roman Catholic alum, and two-time Drexel grad, has been working with the Disney animation giant since 2011's Cars 2, and he has already started on Cars 3. His most recent finished work can be seen in Finding Dory.

David Lally is part of the reason that what Pixar makes is so astounding. The 28-year-old Roxborough native, Roman Catholic alum, and two-time Drexel grad, has been working with the Disney animation giant since 2011's Cars 2, and he has already started on Cars 3. His most recent finished work can be seen in Finding Dory.
So what exactly is a technical director?
We have a lot of them at Pixar. We are the groups that support animation through creating character rigs, shading, and texturing. I do character effects. We do things like creature simulation, and the cloth and their hair.
So you create what makes Pixar images seem like they are alive and fully formed.
The common misconception is that these movies are completely computer generated, but they aren't. We have a ton of specialists that get into the granular levels of every character.
I read that Pixar employs physicists so that hair or clothes move correctly, as a body would move.
That's my department specifically. We worked on Brave and Monsters University. I loved Brave, doing Merida's hair and her dress.
There's a lot we don't want to animate by hand. Hand-animating every strand of her hair would be too much. But we come in and prepare for all situations so the hair is appealing and a part of the character.
As an artist, did you think physics would be so much of your career?
Probably not. It wasn't until I got to Drexel that I started to incorporate science in my work. I loved computers, but I grew up drawing and painting. I took some classes at [the Pennsylvania Academy of the Fine Arts]. That was great and a strong contributor to what got me to Drexel, but in college I started to incorporate computer art.
Pixar is pretty much a dream come true. So Cars 2, Brave - the first movie where I did a lot of what I do now - Monsters University, Inside Out, and The Good Dinosaur, and now Finding Dory, which I can't believe is finally out.
Is there one moment from your work at Pixar that you think, "Wow, I can't believe we did that"?
In some of our departments, some effects are allowed to be super-cool moments, but we don't want to distract from the story. If Merida is having an emotional moment, I don't want Merida's hair to be too cool to look at.
A lot of what we do is invisible success. In Finding Dory, we have a character named Hank the octopus. When you watch the movie, you'll feel the level of detail. He has skin simulation, so his skin slides and stretches as he's swimming.
We simulated every single sucker along his tentacles, and he has 50 suckers on each tentacle. You are watching his performance, but I know that we have the suckers exactly where we want them to be.
What made you want to be an animator?
I think it's funny that there's a younger generation at Pixar who grew up watching Toy Story. I remember watching Aladdin with my parents and wanting to do that.
We went to Disneyland when I was a kid, and I didn't want to go on the rides, I wanted to watch the live-action puppet show of The Lion King. I love watching these characters come to life. When I came to Drexel and met like-minded people, we just started geeking out. There was a love of all things Pixar.
How did you get from Drexel to Pixar?
I did my undergrad and grad school at Drexel, where I was doing crowd simulation. They were working on Cars 2, and they had a lot of stadiums filled with cars. It was the right time and the right skill set.
How did you and your team push the envelope with "Finding Dory"?
Just in general, Dory was a pretty fast-paced production. It still took four years to make the movie. That's a pretty fast production. On the tech side, we rewrote shading and how to light our movies. In Finding Nemo, we did a lot of lighting by hand, but now we want to automate that. This was the first time using it, and it looks really beautiful.
Have you been able to put Philadelphia into your work at all?
[Laughs.] Not yet. We have some Philly guys at the studio. There's a guy who works at Cafe Luxo, the cafe at Pixar, and he'll serve water ice and soft pretzels whenever he gets a chance. Those are the best days.
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